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Old Jul 04, 2005, 09:35 AM // 09:35   #1
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Default good and evil systems?

I know that this type of good and evil systems work well for games such as Star Wars: KOTOR 1 and 2 and recently Jade Empire... i think for PvE side, there should be a good and evil systems put in there so that the character get to choose their own path in the story of Guild Wars, whether its being on the human side or join the army of charrs or mountain dwaves and each side get a different mission and main quests to do. Also different side get different weapons or skills for only that groups. If your on the evil side, you can attack towns such as Piken Square or Ascalon to steal golds or items for certain amount of time. Same goes with people who choose to be on the good side. But if you died during these mini-game type assault battle, than your hit with 35% DP and teleport back to your town. If certain character get good at attacking towns for items, they would earned items to increase their rank among the party. This would help to get more henchmen and give them better equipment (for every raid, you have to click on the opposition's base and a little menu pop out and ask how many people you going to take with you and what type of equipment.. note you can only equipment NPC with regular or blue weapons, purple and gold stuff would go to real players)

Since the raid function would be added on, the map should also get more cities or small towns so that people can fight over it. Small towns or base camps can be taken over after your party has successfully wipe out the population and destory most of the stuff. As for towns, it can't be taken over since its the main part for both teams.

this is only a idea, post any comments or many suggestion that might make this system more interesting or fun. Thanks!
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Old Jul 04, 2005, 09:43 AM // 09:43   #2
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as just an idea, it may be a reasonable one, but have you thought what it will affect and do, once we have goodies n baddies?

i mean, pvp, right, do you get bonuses and drops from killing players? does a players PvP char drop some of their cash or an item in their backpack at random when killed?
if you do this that you sugest, it will just make a lot of players turn into PK'rs
(assuming you mean in PvE, and assuming you mean that the good vrs bad peeps will interact in general outside of these mini-missions as goddies or baddies)

one of the reasons i like the game is that i havent got to deal with PK'in at all, since only critters kill me and i dont do PvP.
are you then, sugesting a way to create a PK'er type PvP, or PvE char or system?
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Old Jul 04, 2005, 09:58 AM // 09:58   #3
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I say wait for Area Net's next expantion. If my feelings are right I'll bet they'll be adding the option to play as the other races. Namely the Char, undead or Centuars. I could be wrong but it would add a bit of extra dept to PvP without unbalancing it for players without the expansion.

Hey I could be wrong but what's been bugging me is area nets promise to add new Optional content that Won't force you to by it to stay competative.
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Old Jul 04, 2005, 10:09 AM // 10:09   #4
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Um... What you're asking is a sickeningly drastic gameplay change and I can assure you it will never be implemented.

This isn't an addition it's a completely and utterly new game.


Sorry if I sound rude, but seriously.
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Old Jul 04, 2005, 11:59 AM // 11:59   #5
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Quote:
Originally Posted by sir skulkcrasher
If your on the evil side, you can attack towns such as Piken Square or Ascalon to steal golds or items for certain amount of time. Same goes with people who choose to be on the good side.
So what would the "good" people do? Unattack, unsteal and unraid?
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